F车游戏中的多人模式怎么玩?,

为了上班摸鱼我用Python制作十五个小游戏,普通到地狱级难度

大家好,我是老白。


今天给大家带来十五个Python小游戏,找回童年的同时学习编程还可以摸鱼。


一、接金币(1分)


普通难度:❤


玩法介绍:吃金币,控制左右键,有手就行。



源码分享


import osimport cfgimport sysimport pygameimport randomfrom modules import *'''游戏初始化'''def initGame():    # 初始化pygame, 设置展示窗口    pygame.init()    screen = pygame.display.set_mode(cfg.SCREENSIZE)    pygame.display.set_caption('catch coins —— ')    # 加载必要的游戏素材    game_images = {}    for key, value in cfg.IMAGE_PATHS.items():        if isinstance(value, list):            images = <>            for item in value: images.append(pygame.image.load(item))            game_images = images        else:            game_images = pygame.image.load(value)    game_sounds = {}    for key, value in cfg.AUDIO_PATHS.items():        if key == 'bgm': continue        game_sounds = pygame.mixer.Sound(value)    # 返回初始化数据    return screen, game_images, game_sounds'''主函数'''def main():    # 初始化    screen, game_images, game_sounds = initGame()    # 播放背景音乐    pygame.mixer.music.load(cfg.AUDIO_PATHS<'bgm'>)    pygame.mixer.music.play(-1, 0.0)    # 字体加载    font = pygame.font.Font(cfg.FONT_PATH, 40)    # 定义hero    hero = Hero(game_images<'hero'>, position=(375, 520))    # 定义食物组    food_sprites_group = pygame.sprite.Group()    generate_food_freq = random.randint(10, 20)    generate_food_count = 0    # 当前分数/历史最高分    score = 0    highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())    # 游戏主循环    clock = pygame.time.Clock()    while True:        # --填充背景        screen.fill(0)        screen.blit(game_images<'background'>, (0, 0))        # --倒计时信息        countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)        countdown_text = font.render(countdown_text, True, (0, 0, 0))        countdown_rect = countdown_text.get_rect()        countdown_rect.topright = -30, 5>        screen.blit(countdown_text, countdown_rect)        # --按键检测        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()        key_pressed = pygame.key.get_pressed()        if key_pressed or key_pressed:            hero.move(cfg.SCREENSIZE, 'left')        if key_pressed or key_pressed:            hero.move(cfg.SCREENSIZE, 'right')        # --随机生成食物        generate_food_count += 1        if generate_food_count > generate_food_freq:            generate_food_freq = random.randint(10, 20)            generate_food_count = 0            food = Food(game_images, random.choice(<'gold',> * 10 + <'apple'>), cfg.SCREENSIZE)            food_sprites_group.add(food)        # --更新食物        for food in food_sprites_group:            if food.update(): food_sprites_group.remove(food)        # --碰撞检测        for food in food_sprites_group:            if pygame.sprite.collide_mask(food, hero):                game_sounds<'get'>.play()                food_sprites_group.remove(food)                score += food.score                if score > highest_score: highest_score = score        # --画hero        hero.draw(screen)        # --画食物        food_sprites_group.draw(screen)        # --显示得分        score_text = f'Score: {score}, Highest: {highest_score}'        score_text = font.render(score_text, True, (0, 0, 0))        score_rect = score_text.get_rect()        score_rect.topleft = <5, 5>        screen.blit(score_text, score_rect)        # --判断游戏是否结束        if pygame.time.get_ticks() >= 90000:            break        # --更新屏幕        pygame.display.flip()        clock.tick(cfg.FPS)    # 游戏结束, 记录最高分并显示游戏结束画面    fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')    fp.write(str(highest_score))    fp.close()    return showEndGameInterface(screen, cfg, score, highest_score)'''run'''if __name__ == '__main__':    while main():        pass



二、滑雪(1分)


普通难度:❤


玩法介绍:滑雪吃小旗子,控制上下左右键,关键控制好速度,有手就行。



源码分享


import sysimport cfgimport pygameimport random'''滑雪者类'''class SkierClass(pygame.sprite.Sprite):    def __init__(self):        pygame.sprite.Sprite.__init__(self)        # 滑雪者的朝向(-2到2)        self.direction = 0        self.imagepaths = cfg.SKIER_IMAGE_PATHS<:-1>        self.image = pygame.image.load(self.imagepaths)        self.rect = self.image.get_rect()        self.rect.center = <320, 100>        self.speed =     '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''    def turn(self, num):        self.direction += num        self.direction = max(-2, self.direction)        self.direction = min(2, self.direction)        center = self.rect.center        self.image = pygame.image.load(self.imagepaths)        self.rect = self.image.get_rect()        self.rect.center = center        self.speed =         return self.speed    '''移动滑雪者'''    def move(self):        self.rect.centerx += self.speed<0>        self.rect.centerx = max(20, self.rect.centerx)        self.rect.centerx = min(620, self.rect.centerx)    '''设置为摔倒状态'''    def setFall(self):        self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS<-1>)    '''设置为站立状态'''    def setForward(self):        self.direction = 0        self.image = pygame.image.load(self.imagepaths)'''Function:    障碍物类Input:    img_path: 障碍物图片路径    location: 障碍物位置    attribute: 障碍物类别属性'''class ObstacleClass(pygame.sprite.Sprite):    def __init__(self, img_path, location, attribute):        pygame.sprite.Sprite.__init__(self)        self.img_path = img_path        self.image = pygame.image.load(self.img_path)        self.location = location        self.rect = self.image.get_rect()        self.rect.center = self.location        self.attribute = attribute        self.passed = False    '''移动'''    def move(self, num):        self.rect.centery = self.location<1> - num'''创建障碍物'''def createObstacles(s, e, num=10):    obstacles = pygame.sprite.Group()    locations = <>    for i in range(num):        row = random.randint(s, e)        col = random.randint(0, 9)        location  =         if location not in locations:            locations.append(location)            attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))            img_path = cfg.OBSTACLE_PATHS            obstacle = ObstacleClass(img_path, location, attribute)            obstacles.add(obstacle)    return obstacles'''合并障碍物'''def AddObstacles(obstacles0, obstacles1):    obstacles = pygame.sprite.Group()    for obstacle in obstacles0:        obstacles.add(obstacle)    for obstacle in obstacles1:        obstacles.add(obstacle)    return obstacles'''显示游戏开始界面'''def ShowStartInterface(screen, screensize):    screen.fill((255, 255, 255))    tfont = pygame.font.Font(cfg.FONTPATH, screensize<0>//5)    cfont = pygame.font.Font(cfg.FONTPATH, screensize<0>//20)    title = tfont.render(u'滑雪游戏', True, (255, 0, 0))    content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))    trect = title.get_rect()    trect.midtop = (screensize<0>/2, screensize<1>/5)    crect = content.get_rect()    crect.midtop = (screensize<0>/2, screensize<1>/2)    screen.blit(title, trect)    screen.blit(content, crect)    while True:        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            elif event.type == pygame.KEYDOWN:                return        pygame.display.update()'''显示分数'''def showScore(screen, score, pos=(10, 10)):    font = pygame.font.Font(cfg.FONTPATH, 30)    score_text = font.render("Score: %s" % score, True, (0, 0, 0))    screen.blit(score_text, pos)'''更新当前帧的游戏画面'''def updateFrame(screen, obstacles, skier, score):    screen.fill((255, 255, 255))    obstacles.draw(screen)    screen.blit(skier.image, skier.rect)    showScore(screen, score)    pygame.display.update()'''主程序'''def main():    # 游戏初始化    pygame.init()    pygame.mixer.init()    pygame.mixer.music.load(cfg.BGMPATH)    pygame.mixer.music.set_volume(0.4)    pygame.mixer.music.play(-1)    # 设置屏幕    screen = pygame.display.set_mode(cfg.SCREENSIZE)    pygame.display.set_caption('滑雪游戏 —— 九歌')    # 游戏开始界面    ShowStartInterface(screen, cfg.SCREENSIZE)    # 实例化游戏精灵    # --滑雪者    skier = SkierClass()    # --创建障碍物    obstacles0 = createObstacles(20, 29)    obstacles1 = createObstacles(10, 19)    obstaclesflag = 0    obstacles = AddObstacles(obstacles0, obstacles1)    # 游戏clock    clock = pygame.time.Clock()    # 记录滑雪的距离    distance = 0    # 记录当前的分数    score = 0    # 记录当前的速度    speed = <0, 6>    # 游戏主循环    while True:        # --事件捕获        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            if event.type == pygame.KEYDOWN:                if event.key == pygame.K_LEFT or event.key == pygame.K_a:                    speed = skier.turn(-1)                elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:                    speed = skier.turn(1)        # --更新当前游戏帧的数据        skier.move()        distance += speed<1>        if distance >= 640 and obstaclesflag == 0:            obstaclesflag = 1            obstacles0 = createObstacles(20, 29)            obstacles = AddObstacles(obstacles0, obstacles1)        if distance >= 1280 and obstaclesflag == 1:            obstaclesflag = 0            distance -= 1280            for obstacle in obstacles0:                obstacle.location<1> = obstacle.location<1> - 1280            obstacles1 = createObstacles(10, 19)            obstacles = AddObstacles(obstacles0, obstacles1)        for obstacle in obstacles:            obstacle.move(distance)        # --碰撞检测        hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)        if hitted_obstacles:            if hitted_obstacles<0>.attribute == "tree" and not hitted_obstacles<0>.passed:                score -= 50                skier.setFall()                updateFrame(screen, obstacles, skier, score)                pygame.time.delay(1000)                skier.setForward()                speed = <0, 6>                hitted_obstacles<0>.passed = True            elif hitted_obstacles<0>.attribute == "flag" and not hitted_obstacles<0>.passed:                score += 10                obstacles.remove(hitted_obstacles<0>)        # --更新屏幕        updateFrame(screen, obstacles, skier, score)        clock.tick(cfg.FPS)'''run'''if __name__ == '__main__':    main()



三、乒乓球(1分)


普通难度:❤


玩法介绍:双人小游戏,可以选择单打或者双打,有手就行。




源码分享


import sysimport cfgimport pygamefrom modules import *'''定义按钮'''def Button(screen, position, text, button_size=(200, 50)):    left, top = position    bwidth, bheight = button_size    pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)    pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)    pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)    pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)    pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))    font = pygame.font.Font(cfg.FONTPATH, 30)    text_render = font.render(text, 1, (255, 235, 205))    return screen.blit(text_render, (left+50, top+10))'''Function:    开始界面Input:    --screen: 游戏界面Return:    --game_mode: 1(单人模式)/2(双人模式)'''def startInterface(screen):    clock = pygame.time.Clock()    while True:        screen.fill((41, 36, 33))        button_1 = Button(screen, (150, 175), '1 Player')        button_2 = Button(screen, (150, 275), '2 Player')        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            if event.type == pygame.MOUSEBUTTONDOWN:                if button_1.collidepoint(pygame.mouse.get_pos()):                    return 1                elif button_2.collidepoint(pygame.mouse.get_pos()):                    return 2        clock.tick(10)        pygame.display.update()'''结束界面'''def endInterface(screen, score_left, score_right):    clock = pygame.time.Clock()    font1 = pygame.font.Font(cfg.FONTPATH, 30)    font2 = pygame.font.Font(cfg.FONTPATH, 20)    msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'    texts =     positions = <<120, 200>, <155, 270>, <80, 300>>    while True:        screen.fill((41, 36, 33))        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            if event.type == pygame.KEYDOWN:                if event.key == pygame.K_RETURN:                    return                elif event.key == pygame.K_ESCAPE:                    sys.exit()                    pygame.quit()        for text, pos in zip(texts, positions):            screen.blit(text, pos)        clock.tick(10)        pygame.display.update()'''运行游戏Demo'''def runDemo(screen):    # 加载游戏素材    hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)    goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)    pygame.mixer.music.load(cfg.BGMPATH)    pygame.mixer.music.play(-1, 0.0)    font = pygame.font.Font(cfg.FONTPATH, 50)    # 开始界面    game_mode = startInterface(screen)    # 游戏主循环    # --左边球拍(ws控制, 仅双人模式时可控制)    score_left = 0    racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)    # --右边球拍(↑↓控制)    score_right = 0    racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)    # --球    ball = Ball(cfg.BALLPICPATH, cfg)    clock = pygame.time.Clock()    while True:        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit(-1)        screen.fill((41, 36, 33))        # 玩家操作        pressed_keys = pygame.key.get_pressed()        if pressed_keys:            racket_right.move('UP')        elif pressed_keys:            racket_right.move('DOWN')        if game_mode == 2:            if pressed_keys:                racket_left.move('UP')            elif pressed_keys:                racket_left.move('DOWN')        else:            racket_left.automove(ball)        # 球运动        scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)        score_left += scores<0>        score_right += scores<1>        # 显示        # --分隔线        pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))        # --球        ball.draw(screen)        # --拍        racket_left.draw(screen)        racket_right.draw(screen)        # --得分        screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))        screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))        if score_left == 11 or score_right == 11:            return score_left, score_right        clock.tick(100)        pygame.display.update()'''主函数'''def main():    # 初始化    pygame.init()    pygame.mixer.init()    screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))    pygame.display.set_caption('pingpong —— 九歌')    # 开始游戏    while True:        score_left, score_right = runDemo(screen)        endInterface(screen, score_left, score_right)'''run'''if __name__ == '__main__':    main()



四、俄罗斯方块 (2分)


困难难度:❤❤


玩法介绍:小时候的经典游戏,加速玩法有一点点难度。



源码分享


import osimport sysimport randomfrom modules import *from PyQt5.QtGui import *from PyQt5.QtCore import *from PyQt5.QtWidgets import *'''定义俄罗斯方块游戏类'''class TetrisGame(QMainWindow):    def __init__(self, parent=None):        super(TetrisGame, self).__init__(parent)        # 是否暂停ing        self.is_paused = False        # 是否开始ing        self.is_started = False        self.initUI()    '''界面初始化'''    def initUI(self):        # icon        self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))        # 块大小        self.grid_size = 22        # 游戏帧率        self.fps = 200        self.timer = QBasicTimer()        # 焦点        self.setFocusPolicy(Qt.StrongFocus)        # 水平布局        layout_horizontal = QHBoxLayout()        self.inner_board = InnerBoard()        self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)        layout_horizontal.addWidget(self.external_board)        self.side_panel = SidePanel(self, self.grid_size, self.inner_board)        layout_horizontal.addWidget(self.side_panel)        self.status_bar = self.statusBar()        self.external_board.score_signal.connect(self.status_bar.showMessage)        self.start()        self.center()        self.setWindowTitle('Tetris —— 九歌')        self.show()        self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())    '''游戏界面移动到屏幕中间'''    def center(self):        screen = QDesktopWidget().screenGeometry()        size = self.geometry()        self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)    '''更新界面'''    def updateWindow(self):        self.external_board.updateData()        self.side_panel.updateData()        self.update()    '''开始'''    def start(self):        if self.is_started:            return        self.is_started = True        self.inner_board.createNewTetris()        self.timer.start(self.fps, self)    '''暂停/不暂停'''    def pause(self):        if not self.is_started:            return        self.is_paused = not self.is_paused        if self.is_paused:            self.timer.stop()            self.external_board.score_signal.emit('Paused')        else:            self.timer.start(self.fps, self)        self.updateWindow()    '''计时器事件'''    def timerEvent(self, event):        if event.timerId() == self.timer.timerId():            removed_lines = self.inner_board.moveDown()            self.external_board.score += removed_lines            self.updateWindow()        else:            super(TetrisGame, self).timerEvent(event)    '''按键事件'''    def keyPressEvent(self, event):        if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:            super(TetrisGame, self).keyPressEvent(event)            return        key = event.key()        # P键暂停        if key == Qt.Key_P:            self.pause()            return        if self.is_paused:            return        # 向左        elif key == Qt.Key_Left:            self.inner_board.moveLeft()        # 向右        elif key == Qt.Key_Right:            self.inner_board.moveRight()        # 旋转        elif key == Qt.Key_Up:            self.inner_board.rotateAnticlockwise()        # 快速坠落        elif key == Qt.Key_Space:            self.external_board.score += self.inner_board.dropDown()        else:            super(TetrisGame, self).keyPressEvent(event)        self.updateWindow()'''run'''if __name__ == '__main__':    app = QApplication(<>)    tetris = TetrisGame()    sys.exit(app.exec_())



五、消消乐(2分)


困难难度:❤❤


玩法介绍:以前经典的游戏,给我感觉趣味性少了点



源码分享


import osimport sysimport cfgimport pygamefrom modules import *'''游戏主程序'''def main():    pygame.init()    screen = pygame.display.set_mode(cfg.SCREENSIZE)    pygame.display.set_caption('Gemgem —— 九歌')    # 加载背景音乐    pygame.mixer.init()    pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))    pygame.mixer.music.set_volume(0.6)    pygame.mixer.music.play(-1)    # 加载音效    sounds = {}    sounds<'mismatch'> = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))    sounds<'match'> = <>    for i in range(6):        sounds<'match'>.append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))    # 加载字体    font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)    # 图片加载    gem_imgs = <>    for i in range(1, 8):        gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))    # 主循环    game = gemGame(screen, sounds, font, gem_imgs, cfg)    while True:        score = game.start()        flag = False        # 一轮游戏结束后玩家选择重玩或者退出        while True:            for event in pygame.event.get():                if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):                    pygame.quit()                    sys.exit()                elif event.type == pygame.KEYUP and event.key == pygame.K_r:                    flag = True            if flag:                break            screen.fill((135, 206, 235))            text0 = 'Final score: %s' % score            text1 = 'Press <R> to restart the game.'            text2 = 'Press <Esc> to quit the game.'            y = 150            for idx, text in enumerate():                text_render = font.render(text, 1, (85, 65, 0))                rect = text_render.get_rect()                if idx == 0:                    rect.left, rect.top = (212, y)                elif idx == 1:                    rect.left, rect.top = (122.5, y)                else:                    rect.left, rect.top = (126.5, y)                y += 100                screen.blit(text_render, rect)            pygame.display.update()        game.reset()'''run'''if __name__ == '__main__':    main()



六、飞机大战(2分)


困难难度:❤❤


玩法介绍:并夕夕版飞机大战,也是个双人小游戏。



七、保卫森林(3分)


抓狂难度:❤❤❤


玩法介绍:塔防类小游戏,老白喜欢玩的一类,比较考验策略和大局安排。



八、24点游戏(3分)


抓狂难度:❤❤❤


玩法介绍:几个数字通过加减乘除最后结果为24,老白开始觉得很简单,后面越玩越觉得有点意思。



九、外星人入侵(3分)


抓狂难度:❤❤❤


玩法介绍:打怪走位都要控制好,还是考验操作的。



十、坦克大战(3分)


抓狂难度:❤❤❤


玩法介绍:强烈推荐,童年系列来了,太好玩了,现在玩也不觉得过时,双人玩美滋滋。



十一、吃豆豆(4分)


恶梦难度:❤❤❤❤


玩法介绍:这个很考验走位啊,一不小心就没了。




十二、推箱子(4分)


恶梦难度:❤❤❤❤


玩法介绍:小时候拿着大人的手机玩这个,越到后面越玩,有通过的大佬吗?




十三、2048(4分)


恶梦难度:❤❤❤❤


玩法介绍:也是一款经典的游戏,前面还好,越到后面越难。



十四、塔防(5分)


地狱难度:❤❤❤❤❤


玩法介绍:大家到的我可没加速,就是这么快,坚持三分钟就不容易了。



十五、拼图(5分)


地狱难度:❤❤❤❤❤


玩法介绍:这个拼图我认为在这个十五个里算是最难的,真的很难拼!



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2024-04-28

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